Pages: [1] 2 3 4 5 |
1. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: Zvaarian the Red wrote: That's the thing I find so perplexing. RLMLs have been around for years yet they weren't dominating small gang and solo PVP on some massive scale. Incorrect on 2 counts: * They've bee...
- by Trolly McForumalt - at 2013.12.22 09:42:00
|
2. AFTER 1.1 patch - Some rats has 99% resi HULL when they almost dying. - in Missions & Complexes [original thread]
Morrigan LeSante wrote: Its still kaput, right now. Garde II hit a Drone Battleship for .... 2 OK thanks. We need to keep at least a little pressure or they'll continue to prioritize useless crap like UI tweaks that no one asked for. Quest...
- by Trolly McForumalt - at 2013.09.13 20:22:00
|
3. AFTER 1.1 patch - Some rats has 99% resi HULL when they almost dying. - in Missions & Complexes [original thread]
Morrigan LeSante wrote: Wasn't this time last night. By wasn't you mean the bug wasn't in the game or the bug wasn't fixed? Just want to clarify. Thanks.
- by Trolly McForumalt - at 2013.09.13 18:34:00
|
4. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Steijn wrote: CCP Habakuk wrote: Utopa Kashuken wrote: CCP Habakuk wrote: This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification...
- by Trolly McForumalt - at 2013.09.13 17:53:00
|
5. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
Copper Rei wrote: HOLY **** they may have actually fixed it. It only took a week and they have absolutely no idea how to communicate with anyone but what the hell...they seem to have fixed the bigger issues for now. They must have brought in so...
- by Trolly McForumalt - at 2013.09.13 17:51:00
|
6. AFTER 1.1 patch - Some rats has 99% resi HULL when they almost dying. - in Missions & Complexes [original thread]
I've been following this forum and the 'Issues' thread in the Information Portal and haven't seen any clear updates (there was a post in the issues thread saying that 'it was fixed' without clarifying what 'it' was). So in any case, has the issue...
- by Trolly McForumalt - at 2013.09.13 17:48:00
|
7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Ranger 1 wrote: Blaster optimal is so small that a bonus to it gives virtually no noticeable advantage. I do agree that it certainly doesn't hurt, but falloff serves it much better. I guess I can see your point - though falloff is equally t...
- by Trolly McForumalt - at 2013.08.07 16:50:00
|
8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: Ranger 1 wrote: Harvey James wrote: Heribeck Weathers wrote: Love the changes... except for... WHY you no make vulture worth flying out side of link only fits?!? Its an eagle with two utility highs. please give it a...
- by Trolly McForumalt - at 2013.08.07 16:42:00
|
9. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: CCP Fozzie wrote: Trolly McForumalt wrote: Unless you are trying to keep that module off hulls larger than cruiser size - are you? Yes. RML's need to be deleted a Navy caracal can do the job with its bonus quite...
- by Trolly McForumalt - at 2013.08.07 16:33:00
|
10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Trolly McForumalt wrote: Unless you are trying to keep that module off hulls larger than cruiser size - are you? Yes. Hmm. Makes me curious that you (or someone) is getting ready to swing the nerfhammer on RLML or lig...
- by Trolly McForumalt - at 2013.08.07 16:27:00
|
11. Announcement:Tranquility Connectivity Issues - 23:15 UTC - June 15, 2013 - in EVE General Discussion [original thread]
Kewso wrote: Trolly McForumalt wrote: 'UPDATE - 01:25 UTC - Tranquility is back online in VIP Mode for testing.' Yea, there must be some kind of mistake because I'm still not able to log in. only those of us who pay for VIP accounts ca...
- by Trolly McForumalt - at 2013.06.16 01:36:00
|
12. Announcement:Tranquility Connectivity Issues - 23:15 UTC - June 15, 2013 - in EVE General Discussion [original thread]
'UPDATE - 01:25 UTC - Tranquility is back online in VIP Mode for testing.' Yea, there must be some kind of mistake because I'm still not able to log in.
- by Trolly McForumalt - at 2013.06.16 01:32:00
|
13. Seriously? That's some incredibly bad game design EVE. - in EVE New Citizens Q&A [original thread]
Hmm. I didn't read all the responses but what I did read was pretty much par for the course around here (and if you read more of that then maybe you wouldn't have been so trusting of that random stranger). The one thing they didn't cover though i...
- by Trolly McForumalt - at 2013.06.14 21:41:00
|
14. Let me set the destination in the destination bar - in Player Features and Ideas Discussion [original thread]
Thorian Crystal wrote: Also it is awkward when I have a route, but then there are 3 jump gates marked yellow. How hard is it to mark only the next jump gate yellow? Just add a check which one of the yellows is the next one in the route, and uny...
- by Trolly McForumalt - at 2013.06.03 21:20:00
|
15. Let me set the destination in the destination bar - in Player Features and Ideas Discussion [original thread]
You use the map? Why don't you just go to 'people & places' (or whatever it's called - should be the same tab as your contacts & bookmarks)? Edit: Having a drop down text box in the current nav UI would be pretty nifty.
- by Trolly McForumalt - at 2013.06.03 21:18:00
|
16. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Samas Sarum wrote: Trolly McForumalt wrote: Roime wrote: That's always possible, would be cool. Without ship bonuses, V skills. 450mm II / AM / 29+24 / 40dps Cruise Missile Launcher II / Mjolnir Cruise / 65.8 45dps Tachyon II / Multif....
- by Trolly McForumalt - at 2013.05.30 14:38:00
|
17. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Roime wrote: That's always possible, would be cool. Without ship bonuses, V skills. 450mm II / AM / 29+24 / 40dps Cruise Missile Launcher II / Mjolnir Cruise / 65.8 45dps Tachyon II / Multif. / 26+20 / 46dps 450mm II / Spike / 130+3 / 27dps...
- by Trolly McForumalt - at 2013.05.30 14:01:00
|
18. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: Trolly McForumalt wrote: Ersahi Kir wrote: The don't compare well at all because they do completely different things. But some people are saying the new CNR is good, and some are saying it's bad. Everyone is saying th...
- by Trolly McForumalt - at 2013.05.23 20:33:00
|
19. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Sunuva Gunn wrote: Trolly McForumalt wrote: The fleet typhoon does everything. It always has done. I'm somewhat baffled as to why they had to change the low slot layout though. It means I'd have to rip out my current armour tank (if I wa...
- by Trolly McForumalt - at 2013.05.23 20:29:00
|
20. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Ersahi Kir wrote: The don't compare well at all because they do completely different things. But some people are saying the new CNR is good, and some are saying it's bad. Everyone is saying the fleet pest is just bad. The fleet typhoon do...
- by Trolly McForumalt - at 2013.05.23 20:11:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |